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Quote #1059

Submitted by:Lex on September 15, 2016
#1059 - Rating 8 - Vote Down Vote Up Flag
<Lex> speaking of which, space exits instead of retries the mission
<Lex> intended?
<Lex> i thought that job was up to esc
<Deadcode> I never did go through and check the default button on every dialog box
<Lex> understandable
<Lex> that sounds like a ridiculously mind-numbing task! haha
<Deadcode> I've done mind-numbinger ones :)
<Lex> oh yes, i know! so much of that is evident in the changelogs
<Deadcode> hehe
<Lex> including handling the giant changelog itself
<Lex> i've never seen one so extensive
<Deadcode> :-)
<Deadcode> Describing some of the fixed logic glitches was especially... interesting
<Lex> hahaha
<Lex> yeah
<Deadcode> just because I fixed it didn't necessarily mean I knew how to describe it
<Deadcode> one that comes to mind:
<Deadcode> * Bug introduced in v3.6.28.0: When emulating a version earlier than v3.6.28.0, it was possible for a desynchronisation to happen under the following circumstances:
<Deadcode>   + A Strike weapon is used, and by the time the plane disappears, all of the objects released by the strike are gone, and nothing else is in motion. There are at least two known ways this can happen:
<Deadcode>      - The scheme is set to zero retreat time, and a Strike weapon, set to "zero power" in the scheme, is used. Since it releases zero missiles, no trickery is needed to get them to disappear quickly. The next weapon use will desync.
<Deadcode>      - The scheme is set to less than 3 seconds retreat time; an Air Strike with 1 star of power is aimed at three towers of Frozen Worms piled at the top of the map near the left edge, and all four missiles hit the towers near their tops. By the time the plane disappears, the bouncing motion of the frozen worms has damped down to zero. The next weapon use will desync.
<Deadcode>   + A missile with "zero power" is created in a position where it already intersects with something that would make the missile explode upon impact, after the worm responsible for firing the weapon is already idle. There is no known way this could happen.
<Lex> even reading that is a chore! yeah, it's amazing that you got through that to the other side
<Lex> reading this part made me laugh out loud at the absurd specificness of the whole situation: "an Air Strike with 1 star of power is aimed at three towers of Frozen Worms piled at the top of the map near the left edge, and all four missiles hit the towers near their tops."
<Deadcode> LOL yes
<Lex> "when the stars align and the moon is in its third phase of the second millennium of the new era"
<Deadcode> LMAO.
<Deadcode> rarer than that, I think.
<Lex> lol
<Deadcode> heck, I was impressed even the cow crash was documented to happen twice